SWRP Rules & Errata

Welcome to the Star Wars Role Play Rulebook! Now, let’s embark on an adventure in a Galaxy far, far away….

Rules

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How to join:

To join you must be invited by one of the members of the SWRP Council.

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Character Creation

To RP, you need a character to RP as. Your first character is free, so make sure to make your first character a good one. After that, each character you create co sts 5,000 Credits to create (the 5,000 will be taken out of the new character’s Credit amount upon making). There is also a maximum of 7 characters, and once you have created 7 you can make no more unless one of them di es. Users are also limited to 2 Force sensitive characters, so choose them wisely. Since we are in the Clone Wars era, once Order 66 hi ts, there will be another announcement about what will happen then. (Side characters that you do not directly RP as are unlimited, as long as you do not RP from their perspective. If you do, they will be considered a character.) Characters cannot be ki lled without the maker of the character’s consent.

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Credits

Credits (C) are the cu rrency of this Star Wars Role Play. To keep it simple, it is the only cu rrency. There are not different cu rrencies, such as Republic, Seperatist, or Imperial Credits. Each character starts out with 10,000C.

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How to Role Play

Players RP as original characters set in the Star Wars universe. Every RP starts with (Begin RP) and ends with (End RP). All RPs are done through posts or comments on the official SWRP Chat. Meetings for clubs and shop posts, however, are done always through posts. If you make a post you must notify the chat about it.

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Era: This RP is currently set in the Clone Wars Era. Users can make factions that are branches of the Republic or CIS, but cannot actually make the decisions for the entire Republic or CIS. Nothing can directly contradict the outcome of the Clone Wars. As long as it does not change the Empire coming to power or con flict against the show or movies, it is legal.

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Validity and Continuity

Posts that are considered overly inaccurate may be deemed invalid, and whatever occurred in the RP will not have happened. The leader of SWRP or a Council member must also agree that the RP is inaccurate for it to be invalid. However if players use this as an excuse if a wa r is going ba dly or if they di slike someone else’s character and try to say all of that person’s RPs are invalid, they will most likely be ba nned for a certain period of time. Please also respect the continuity of Star Wars, and know that Canon trumps Legends, unless Legends does not directly contradict canon. For example you cannot bl ow up the De ath Star, since that is shown in the movies.

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Factions

Players may create factions led by one of their characters. These factions can be completely unique and original, or sub-factions of already existing factions from the Star Wars movies, TV shows, etc. (For example if it was in the Clone Wars era, it could be a clone legion, or a branch of the Seperatist Army.) A faction must be led by a character that you have created. They cannot have a side character as the leader.

Factions can claim and occupy planets. To claim a planet you must send tro ops to occupy it. It does not matter how many tro ops you send. You could send a single sol dier in a single fig hter to occupy a planet, or you could send a whole ar my. However what does matter is if you are atta cked in response to your occupation. Any player may claim Coruscant, but would have to first deal with the Republic, Empire, or New Republic first. And you would have to find a way to do it so that it does not contradict canon, which frankly is not possible. And most likely you would be sho t down before even entering the system. Essentially, if you claim and occupy a planet, and no one wants to ki ck you out, it’s yours. There are multiple ways to negotiate or fi ght for the planet anyway if problems do arise. (If you are a Republic legion and wish to occupy Rodia, or Ryloth, you might have a better shot at RPing a negotiation with the planet’s government than if you were a Seperatist ar my.)

When a faction starts up the faction gains 300,000C. Whenever a user (only counts for one of the user’s characters) joins the faction gains 300,000C.

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Planet Claiming & Occupying

Important: For every planet your faction occupies (only factions can claim and occupy planets, individual characters cannot) you receive 100,000C right as soon as you occupy them. Thereafter it is affected by the economy.

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Bat tles

Ba ttles are broken up into turns. Players go back and forth with turns. Each turn could last a day, an hour, or even just a matter of minutes. It depends on the scale and flow of the battle. Make sure to research your tactics and your opponent’s tactics thoroughly.

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Rounds of a ba ttle

If two factions were in a ba ttle, one atta cking and one de fending, it would go like this. Atta cker turn 1, Defen der turn 1. Atta cker turn 2, Defe nder turn 2. And so on.

The turns would continue on until one side has won, or one side has retreated.

For everything you des troy, half of that must be done back to you.

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Character Combat

When two characters are figh ting, you cannot ki ll the other character without the user’s permission.

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Notes on com bat/ba ttles

Make sure you are fully aware of the enemy’s technology, and know how jamming works.

Do not assume tactical incompetence of the enemy commander if it is a NPC or a PC. Also do not assume tactical brilliance of a NPC or PC if they are not proven to be a brilliant commander.

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Shops: To create a shop you must buy a company permit for each item group you wish to sell. (Weap ons, vehicles, starships, capital ships, etc.) Then you can sell those items in your shop for other users to purchase.

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Mining

For mining, there are four main groups that every metal will fall into.

Overly Abundant (Extremely common metal, can be found on most planets)

Abundant (Found in numerous places, but not everywhere. Ex. Durasteel)

Rare (Found on only a few planets. Examples of this would be Kyber and Cortosis)

Extinct (Can only be found sparsely on 1 or 2 planets. Examples include Phrik and Beskar)

Now, for each mine you have on a planet that contains the metals you seek, they will produce accordingly.

Overly abundant: 2,000 lbs per mine every week

Abundant: 1,500lbs per mine every week

Rare: 1,000 lbs per mine every week

Extinct: 500 lbs per mine every week

Now to put this into contrast, a single sold ier’s armor weighs about 90 lbs. So that means you could only make around 5.5 suits of Extinct armor every week from your mine. Simply divide the amount by the weight of what you are trying to create from the metal. If you have any questions about weights or metals, please ask me or a fellow council member, and we will be happy to help.

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Economy

You know your boy Gheud couldn’t help himself. He just haaaad to make something slightly more complicated than necessary to give you long, sleep less nights fretting about the economy. Because who doesn’t need that? ;) I DO. xD

The economy determines everything. Specifically, how well certain things do in a 15 day span. Let’s get started.

Every 1st and 15th of the month I will post an Economy Report. They will look like so:

Factions involved in a w ar:

+/-(insert amount)C (Baseline of -10,000C, goes up or down by 20,000)

Factions allied with sides in a w ar: +/-(insert amount)C (Baseline of 0C, goes up or down by 10,000)

Factions not involved in a wa r:

+/-(Insert amount)C (Baseline of 10,000C, goes up or down by 5,000)

Individual Characters: +/-(Insert amount)C (Baseline of 1,000C, goes up or down by 2,000)

Characters/Factions/Shops with 1-10 factories: +/-(Insert amount)C (Baseline of 5,000C, goes up or down by 10,000)

Characters/Factions/ Shops with 10-25 factories: +/-(Insert amount)C (Baseline of 50,000C, goes up or down by 70,000)

Characters/Factions/Shops with 25-50 factories: +/-(Insert amount)C (Baseline of 100,000C, goes up or down by 140,000)

Factions with 1-5 planets: +/-(Insert amount)C (Baseline of 10,000C, goes up or down by 20,000)

Factions with 5-15 planets: +/-(Insert amount)C (Baseline of 30,000C, goes up or down by 60,000)

Factions with 15-30 planets: +/-(Insert amount)C (Baseline of 90,000C, goes up or down by 180,000C)

If factions or shops or characters start to get more factories/planets than are on the list, I will add new categories accordingly.

Then at the end, depending on how well your certain things did, you would add them together (or subtract if they did poorly) and add it to that faction/characters amount of Credits.

Now you might be thinking that I’m just going to twist the game around with this to give people advantages, but I am not. I will roll a di e that will determine it for me.

The profits of the things sold in your shop are not affected by this. Anything you make from selling things is concrete and cannot be changed by the economy.

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Shop Rules

When a character of faction buys from the shop, it represents them buying from a Star Wars organization, such as the Trade Federation. Players may buy and sell items to each other, but they must first have been bought from the guide shop. This is also the only place you can buy organic troops. Organic troops cannot be resold to other factions or characters. Any other items can be resold. ALL PURCHASES MUST BE COMMENTED ON THE SWRP CHAT. You are in charge of keeping track of your Credits, so do not plan on the Council having to tell you. I recommend keeping a notes document or some other way to keep track.

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SWRP Shop

500 Sol diers: 200,000C (So ldiers come already equipped with a basic blaster and armor of the player’s design, and can be organic or otherwise. The armor is basic armor and cannot be beskar, cortosis, etc.)

Blas ter Pis tol: 200C

Blas ter: 550C

Bla ster Ri fle: 900C

Thermal Deto nator: 900C

Non-Com bat Service Droid: 500C

Ar med Speeder: 10,000C (Can hold 1-2 people)

Hoverta nk: 100,000C

2-Legged Walker: 80,000C

4+ Legged Walker: 200,000C

Factory: 200,000C

Mine: 300,000C

Base-Sized Particle Shield: 100,000C (Stops most physical objects)

Base-Sized Ray Shield: 150,000C (Stops most energy-based weapons)

Planetary Particle Shield: 750,000C (Stops most physical objects)

Planetary Ray Shield: 1,000,000C (Stops most energy-based weapons)

Cloning Facility: 1,000,000C (Generates 1,000 organic soldiers the first of each month)

Droid Factory: 1,000,000C (Generates 2,000 droids each month)

Squadron (12 fighters): 200,000C

Corvette (100-200m): 200,000C

Frigate (200-400m): 300,000C

Cruiser (400-600m): 500,000C

Heavy Cruiser (600-1,000m): 650,000C

Star Dest royer (1,000-2,000m): 800,000C

Ba ttlecruiser/Starcruiser (2,000-5,000m): 900,000C

Dreadnaught (5,000m+): 1,000,000C (Mega Star Destroyers cannot be bought)

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Thank you for reading the Star Wars Role Play guide!

Errata

The following changes will be effective immediately.

You can have an unlimited number of characters, but still only 2 Force users.

Factions do not need to occupy a planet to claim it.

Factions do not gain 100,000C just for claiming the planet anymore. You do not gain anything until the economy reports.

Here’s what factories produce.

Fleet factory:

1 Squadron/week

1 corvette/week

1 Frigate/2 weeks

1 Cruiser/month

1 Heavy Cruiser/month 1/2

1 Star Destroyer/2 months

1 Battlecruiser/Starcruiser/3 months

1 Dreadnought/4 months

Wea pons factory:

100 wea pons/month

Vehicle factory:

10 Speeders/week

10 2-Legged Walkers/2 weeks

10 Hovertanks/Month

10 4+ Legged Walkers/Month

If you are uncertain about what category a certain vehicle falls into, feel free to ask the SWRP Leader or a SWRP Council Member.

Tech factory: Ask SWRP Leader

These MUST be used in a shop, and cannot be kept by the faction that has the factory producing them. They MUST be sold. A faction may not buy from its own factory. One factory is 200,000C.

Update #1: Exploi/ ting LEGO lo/ opho/ les is pu/ nish/ able with a mo/ nth ba/ n from SWRP. LEGO While this mo/ nth ban goes on, your characters and fa/ cti/ ons ca/ nn/ ot LEGO do an/ ythi/ ng, and you do not ga/ in credits for eco day, do no/ t gain anything you build from LEGO facto/ ries or anything pro/ du/ ced by mi/ nes, and do n/ ot gain anything from LEGO Clon/ ing fac/ ili/ ties or dro/ id fa/ cto/ ries.

—Effective Immediately—

Update #2: Re/ por/ ting loo/ pho/ les to me or LEGO the SWRP Cou/ ncil will be rewar/ ded by 500,000C that you ca/ n gi/ ve to any LEGO one character or fa/ cti/ on you have. —Effective Immediately—

Update #3: Members that join your fa/ cti/ on on LEGO eco day still give you the wee/ kly 50,000C. —Effective Immediately—

Update #4: If you LEGO bu/ y thi/ ngs (squa/ drons, cor/ vettes, etc.) on eco day and LEGO se/ nd them to pla/ nets, you DO NO/ T gain 50,000C for it until the LEGO ne/ xt we/ ek. —Effective Immediately—

Update #5: While a fa/ cti/ on is act/ ively in a ba/ ttle, LEGO they still gai/ n Credits from eco day, but they or any me/ mbers or LEGO asso/ ciates ca/ nn/ ot ma/ ke any purc/ hases until the ba/ tt/ le LEGO has en/ ded, and ca/ nnot be “gifted” LEGO anything by other fa/ cti/ ons.

If they de/ cla/ re LEGO to be in a wa/ r, they still gain Credits from Eco day and can make LEGO pur/ chases, however any things that they pu/ rchase will n/ ot arrive for 14 LEGO da/ ys. A wa/ r cannot be de/ cla/ red until at least 2 ba/ ttles LEGO have been fini/ sh/ ed, and ca/ nnot be “gifted” anything by other fa/ cti/ ons.

—Effective Immediately—

Update #6: Factions/shops can only spend credits earned from their shop on the LLSWRP guide.

—Effective Immediately—

Update #7: Fa/ cti/ ons ca/ nnot lo/ ot another fact/ ion’s LEGO Credits without the user’s appr/ oval.

—Effective Immediately—

Update #8: Max shop di/ sco/ unt ru/ les have LEGO changed. Each shop may offer:

Up to 1 25-35% off di/ sco/ unt

Up to 2 20-25% off di/ sco/ unts

Up to 3 15-20% off dis/ cou/ nts

Unlimited di/ sco/ unts under 15%

A sh/ op cann/ ot give the same cu/ sto/ mer mo/ re LEGO than one di/ sco/ unt. —Effective Immediately—

If anyone sees anything wr/ ong with any of LEGO these ru/ les, I or another council-member LEGO will be happy to answer your questions.